![]() * Removed Re-Loading: Removed the ability to reload a save during a multiplayer game to head of any temptation to try running the game in a Window, saving it, editing IPC’s with the IPC editor, and reloading it. * Drake Passage Pathing: A pathing bug at Drake Passage has been fixed. * Chat Window Clearing: The chat window will no longer clear its contents when it is closed then reopened. Note this is for each side, not combined–i.e., Allies could roll 255 and Axis another 255 in the same battle without breaking anything. * Combat Unit Lock: A bug causing the error “Max History Log Exceeded” when either side in a battle rolled more than 164 dice has been eased–the limit is now 255 dice for either side. * Allied Sub Retreats: A bug that prevented allied subs from retreating (notably the USSR sub from the North Sea on Germans first combat phase) has been fixed. When selected, Heavy Bombers will only roll 2 dice instead of 3 both in combat and during Strategic Bombing raids. * 2 Dice Heavy Bombers Option: This option replaces the never used No Tech Development option on the main options screen in-game. O Tanks can now blitz through captured neutrals, though per the rules, not in the same phase that they are originally captured. It can then go on to another combat location in the same phase. To take a neutral with a plane, you much manually path the plane to that neutral. O To prevent accidental buying, planes will now never automatically path over uncaptured neutrals. Capturing neutrals in this way costs 3 IPC’s as normal. O Planes can now capture neutrals by flying over them, and must do so to fly over them. O Planes can now use their final movement point to land on a captured neutral. It should not be used illegally to block naval retreats. ![]() This is primarily to permit planes to path through allied territory (to avoid AA or establish retreat routes) and to permit Aircraft Carriers to move to show the game potential fighter landing spots. ![]() * Combat Movement: The game will now allow you to move units to non-combat locations during the Combat Phase. To switch back to Full-Screen mode, simply Maximize the window. The game may run very slowly in Windowed mode, it is primarily a way to switch out of the game quickly to do something then go back in. To unlock the mouse in Windowed mode, click on the title screen of the window. O ALT-ENTER: Switches A&A to Windowed mode. * Hot Keys: The following hot keys have been added: This final percent gives a rough idea of how big a roll luck has played in the game, with 0% = luck has played no roll. Below this is a comparison of the luck of each side, showing which side has done better than which and by how many hits compared to the average, / the total number of actual hits for both sides = % of difference to total hits. * Dice stats (/luck command): Displayed for each side is the number of hits above or below average followed by the actual number of hits/the average number of hits of that side’s dice = % of actual to average hits. UPDATE: Plotinus and aqrit have announced the release of the 5.0 PATCH. Too bad Hasbro couldn’t fix these bugs and we had to wait so many years. Thanks to their hard work this game is very playable…not at all like when it first was released. If you wish to play rated games on the warzone please visit:Īnd the message board…also if you have any technical issues please visit:Īll these utilites and fixes were created by Plotinus and aqrit. #AXIS AND ALLIES COMPUTER GAME WINDOWS 10 SLOW DOWN PATCH#Unit lock…maximum units on the board increased from 300 to over 1000.īattleship bombardment bug…use as many battleships as you want in an amphibious assault without locking up the game.Īfter you have installed the patch go here to download the WARZONE client which will allow you to play other people face to face on the internet: Hasbro bugs fixed by the patch and other additions: Go here to download the the 1998 Hasbro Axis and Allies CD-Rom Version 5.1
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